Engine 5th
by Eric Han
Engine5
Summary
Engine5 is my fifth game engine project. It is a project to develop 3D games and is the result of refactoring from previous engine3 and engine4. The areas developed so far include 3D rigid-body physics, basic 3D rendering, loading some essential resource files, data-driven game data management, and so on.
API, Frameworks
- Win32
- DirectX 11
- Direct2D
- DirectWrite
External Libraries
-
jconcpp
Under MIT license, or public domain -
DirectXTex texture processing library
Under MIT Lisence -
Dear ImGui gui library Under MIT Lisence
Features
Rendering Engine
- DX11 Renderer
- Blinn-Phong Illumination model
- 5 Additional Texture Processing (Alpha Mapping, Light Mapping, Multi Texture, Normal Mapping, Specular Mapping)
Game Editor
- Object editing
- Component editing
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